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jack.c
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C/C++ Source or Header
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2000-04-04
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25KB
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696 lines
/***************************************************************************
Jack the Giant Killer memory map (preliminary)
driver by Brad Oliver
Main CPU
--------
0000-3fff ROM
4000-5fff RAM
b000-b07f sprite ram
b400 command for sound CPU
b500-b505 input ports
b506 screen flip off
b507 screen flip on
b600-b61f palette ram
b800-bbff video ram
bc00-bfff color ram
c000-ffff More ROM
Sound CPU (appears to run in interrupt mode 1)
---------
0000-0fff ROM
1000-1fff ROM (Zzyzzyxx only)
4000-43ff RAM
6000-6fff R/C filter ???
I/O
---
0x40: Read - ay-8910 port 0
Write - ay-8910 write
0x80: Write - ay-8910 control
The 2 ay-8910 read ports are responsible for reading the sound commands.
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/z80/z80.h"
WRITE_HANDLER( jack_paletteram_w );
void jack_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
READ_HANDLER( jack_flipscreen_r );
WRITE_HANDLER( jack_flipscreen_w );
static int timer_rate;
static READ_HANDLER( timer_r )
{
/* wrong! there should be no need for timer_rate, the same function */
/* should work for both games */
return cpu_gettotalcycles() / timer_rate;
}
static WRITE_HANDLER( jack_sh_command_w )
{
soundlatch_w(0,data);
cpu_cause_interrupt(1, Z80_IRQ_INT);
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x3fff, MRA_ROM },
{ 0x4000, 0x5fff, MRA_RAM },
{ 0xb000, 0xb07f, MRA_RAM },
{ 0xb500, 0xb500, input_port_0_r },
{ 0xb501, 0xb501, input_port_1_r },
{ 0xb502, 0xb502, input_port_2_r },
{ 0xb503, 0xb503, input_port_3_r },
{ 0xb504, 0xb504, input_port_4_r },
{ 0xb505, 0xb505, input_port_5_r },
{ 0xb506, 0xb507, jack_flipscreen_r },
{ 0xb800, 0xbfff, MRA_RAM },
{ 0xc000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x3fff, MWA_ROM },
{ 0x4000, 0x5fff, MWA_RAM },
{ 0xb000, 0xb07f, MWA_RAM, &spriteram, &spriteram_size },
{ 0xb400, 0xb400, jack_sh_command_w },
{ 0xb506, 0xb507, jack_flipscreen_w },
{ 0xb600, 0xb61f, jack_paletteram_w, &paletteram },
{ 0xb800, 0xbbff, videoram_w, &videoram, &videoram_size },
{ 0xbc00, 0xbfff, colorram_w, &colorram },
{ 0xc000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x1fff, MRA_ROM },
{ 0x4000, 0x43ff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x1fff, MWA_ROM },
{ 0x4000, 0x43ff, MWA_RAM },
{ 0x6000, 0x6fff, MWA_NOP }, /* R/C filter ??? */
{ -1 } /* end of table */
};
static struct IOReadPort sound_readport[] =
{
{ 0x40, 0x40, AY8910_read_port_0_r },
{ -1 } /* end of table */
};
static struct IOWritePort sound_writeport[] =
{
{ 0x80, 0x80, AY8910_control_port_0_w },
{ 0x40, 0x40, AY8910_write_port_0_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( jack )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x03, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x10, "5" )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "Every 10000" )
PORT_DIPSETTING( 0x20, "10000 Only" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x00, "Start on Level 1" )
PORT_DIPSETTING( 0x40, "Start on Level 5" )
PORT_DIPNAME( 0x80, 0x00, "Bullets per Bean Collected" )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x80, "2" )
PORT_START /* DSW2 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x01, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) // Most likely unused
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) ) // Most likely unused
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) // Most likely unused
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) ) // Most likely unused
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_SERVICE( 0x20, IP_ACTIVE_HIGH )
PORT_BITX ( 0x40, 0x00, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_BITX ( 0x80, 0x00, IPT_DIPSWITCH_NAME | IPF_CHEAT, "255 Lives", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x1c, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Most likely unused
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Most likely unused
PORT_START /* IN3 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_START /* IN4 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0xfc, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Most likely unused
PORT_START /* IN5 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0xfc, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Most likely unused
INPUT_PORTS_END
INPUT_PORTS_START( zzyzzyxx )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x04, "2" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPNAME( 0x08, 0x00, "Start with 2 Credits" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x20, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_SERVICE( 0x40, IP_ACTIVE_HIGH )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START /* DSW2 */
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x02, "Never" )
PORT_DIPSETTING( 0x00, "10k/50k" )
PORT_DIPSETTING( 0x01, "25k/100k" )
PORT_DIPSETTING( 0x03, "100k/300k" )
PORT_DIPNAME( 0x04, 0x04, "2nd Bonus Given" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, "Starting Laps" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPNAME( 0x10, 0x00, "Difficulty of Pleasing Lola" )
PORT_DIPSETTING( 0x00, "Easy" )
PORT_DIPSETTING( 0x10, "Hard" )
PORT_DIPNAME( 0x20, 0x00, "Show Intermissions" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x20, DEF_STR( Yes ) )
PORT_DIPNAME( 0xc0, 0x00, "Extra Lives" )
PORT_DIPSETTING( 0x00, "None" )
//PORT_DIPSETTING( 0x40, "None" )
PORT_DIPSETTING( 0x80, "4 under 4000 pts" )
PORT_DIPSETTING( 0xc0, "6 under 4000 pts" )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x1c, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Most likely unused
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Most likely unused
PORT_START /* IN3 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_2WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_2WAY )
PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* IN4 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0xfe, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Most likely unused
PORT_START /* IN5 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0xfe, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // Most likely unused
INPUT_PORTS_END
INPUT_PORTS_START( freeze )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_SERVICE( 0x02, IP_ACTIVE_HIGH )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x00, "Easy" )
PORT_DIPSETTING( 0x04, "Hard" )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x08, "5" )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "10000" )
PORT_DIPSETTING( 0x10, "10000 40000" )
PORT_DIPSETTING( 0x20, "10000 60000" )
PORT_DIPSETTING( 0x30, "20000 100000" )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( Free_Play ) )
PORT_START /* DSW2 */
/* probably unused */
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN3 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_2WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_2WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN4 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN5 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
2, /* 2 bits per pixel */
{ 0, 1024*8*8 }, /* the two bitplanes are seperated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 16 bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 8 },
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
1, /* 1 chip */
18000000/12, /* 1.5 MHz */
{ 100 },
{ soundlatch_r },
{ timer_r },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver_jack =
{
/* basic machine hardware */
{
{
CPU_Z80,
18000000/6, /* 3 MHz */
readmem,writemem,0,0,
interrupt,1
},
{
CPU_Z80 | CPU_AUDIO_CPU,
18000000/12, /* 1.5 MHz */
sound_readmem,sound_writemem,sound_readport,sound_writeport,
ignore_interrupt,0 /* IRQs are caused by the main CPU */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
32, 32,
0,
VIDEO_TYPE_RASTER|VIDEO_MODIFIES_PALETTE,
0,
generic_vh_start,
generic_vh_stop,
jack_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( jack )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "j8", 0x0000, 0x1000, 0xc8e73998 )
ROM_LOAD( "jgk.j6", 0x1000, 0x1000, 0x36d7810e )
ROM_LOAD( "jgk.j7", 0x2000, 0x1000, 0xb15ff3ee )
ROM_LOAD( "jgk.j5", 0x3000, 0x1000, 0x4a63d242 )
ROM_LOAD( "jgk.j3", 0xc000, 0x1000, 0x605514a8 )
ROM_LOAD( "jgk.j4", 0xd000, 0x1000, 0xbce489b7 )
ROM_LOAD( "jgk.j2", 0xe000, 0x1000, 0xdb21bd55 )
ROM_LOAD( "jgk.j1", 0xf000, 0x1000, 0x49fffe31 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "jgk.j9", 0x0000, 0x1000, 0xc2dc1e00 )
ROM_REGION( 0x4000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "jgk.j12", 0x0000, 0x1000, 0xce726df0 )
ROM_LOAD( "jgk.j13", 0x1000, 0x1000, 0x6aec2c8d )
ROM_LOAD( "jgk.j11", 0x2000, 0x1000, 0xfd14c525 )
ROM_LOAD( "jgk.j10", 0x3000, 0x1000, 0xeab890b2 )
ROM_END
ROM_START( jack2 )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "jgk.j8", 0x0000, 0x1000, 0xfe229e20 )
ROM_LOAD( "jgk.j6", 0x1000, 0x1000, 0x36d7810e )
ROM_LOAD( "jgk.j7", 0x2000, 0x1000, 0xb15ff3ee )
ROM_LOAD( "jgk.j5", 0x3000, 0x1000, 0x4a63d242 )
ROM_LOAD( "jgk.j3", 0xc000, 0x1000, 0x605514a8 )
ROM_LOAD( "jgk.j4", 0xd000, 0x1000, 0xbce489b7 )
ROM_LOAD( "jgk.j2", 0xe000, 0x1000, 0xdb21bd55 )
ROM_LOAD( "jgk.j1", 0xf000, 0x1000, 0x49fffe31 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "jgk.j9", 0x0000, 0x1000, 0xc2dc1e00 )
ROM_REGION( 0x4000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "jgk.j12", 0x0000, 0x1000, 0xce726df0 )
ROM_LOAD( "jgk.j13", 0x1000, 0x1000, 0x6aec2c8d )
ROM_LOAD( "jgk.j11", 0x2000, 0x1000, 0xfd14c525 )
ROM_LOAD( "jgk.j10", 0x3000, 0x1000, 0xeab890b2 )
ROM_END
ROM_START( jack3 )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "jack8", 0x0000, 0x1000, 0x632151d2 )
ROM_LOAD( "jack6", 0x1000, 0x1000, 0xf94f80d9 )
ROM_LOAD( "jack7", 0x2000, 0x1000, 0xc830ff1e )
ROM_LOAD( "jack5", 0x3000, 0x1000, 0x8dea17e7 )
ROM_LOAD( "jgk.j3", 0xc000, 0x1000, 0x605514a8 )
ROM_LOAD( "jgk.j4", 0xd000, 0x1000, 0xbce489b7 )
ROM_LOAD( "jgk.j2", 0xe000, 0x1000, 0xdb21bd55 )
ROM_LOAD( "jack1", 0xf000, 0x1000, 0x7e75ea3d )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "jgk.j9", 0x0000, 0x1000, 0xc2dc1e00 )
ROM_REGION( 0x4000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "jack12", 0x0000, 0x1000, 0x80320647 )
ROM_LOAD( "jgk.j13", 0x1000, 0x1000, 0x6aec2c8d )
ROM_LOAD( "jgk.j11", 0x2000, 0x1000, 0xfd14c525 )
ROM_LOAD( "jgk.j10", 0x3000, 0x1000, 0xeab890b2 )
ROM_END
ROM_START( treahunt )
ROM_REGION( 2*0x10000, REGION_CPU1 ) /* 64k for code + 64k for decrypted opcodes */
ROM_LOAD( "thunt-1.f2", 0x0000, 0x1000, 0x0b35858c )
ROM_LOAD( "thunt-2.f3", 0x1000, 0x1000, 0x67305a51 )
ROM_LOAD( "thunt-3.4f", 0x2000, 0x1000, 0xd7a969c3 )
ROM_LOAD( "thunt-4.6f", 0x3000, 0x1000, 0x2483f14d )
ROM_LOAD( "thunt-5.7f", 0xc000, 0x1000, 0xc69d5e21 )
ROM_LOAD( "thunt-6.7e", 0xd000, 0x1000, 0x11bf3d49 )
ROM_LOAD( "thunt-7.6e", 0xe000, 0x1000, 0x7c2d6279 )
ROM_LOAD( "thunt-8.4e", 0xf000, 0x1000, 0xf73b86fb )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "jgk.j9", 0x0000, 0x1000, 0xc2dc1e00 )
ROM_REGION( 0x4000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "thunt-13.a4", 0x0000, 0x1000, 0xe03f1f09 )
ROM_LOAD( "thunt-12.a3", 0x1000, 0x1000, 0xda4ee9eb )
ROM_LOAD( "thunt-10.a1", 0x2000, 0x1000, 0x51ec7934 )
ROM_LOAD( "thunt-11.a2", 0x3000, 0x1000, 0xf9781143 )
ROM_END
ROM_START( zzyzzyxx )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "a.2f", 0x0000, 0x1000, 0xa9102e34 )
ROM_LOAD( "zzyzzyxx.b", 0x1000, 0x1000, 0xefa9d4c6 )
ROM_LOAD( "zzyzzyxx.c", 0x2000, 0x1000, 0xb0a365b1 )
ROM_LOAD( "zzyzzyxx.d", 0x3000, 0x1000, 0x5ed6dd9a )
ROM_LOAD( "zzyzzyxx.e", 0xc000, 0x1000, 0x5966fdbf )
ROM_LOAD( "f.7e", 0xd000, 0x1000, 0x12f24c68 )
ROM_LOAD( "g.6e", 0xe000, 0x1000, 0x408f2326 )
ROM_LOAD( "h.4e", 0xf000, 0x1000, 0xf8bbabe0 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "i.5a", 0x0000, 0x1000, 0xc7742460 )
ROM_LOAD( "j.6a", 0x1000, 0x1000, 0x72166ccd )
ROM_REGION( 0x4000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "n.1c", 0x0000, 0x1000, 0x4f64538d )
ROM_LOAD( "m.1d", 0x1000, 0x1000, 0x217b1402 )
ROM_LOAD( "k.1b", 0x2000, 0x1000, 0xb8b2b8cc )
ROM_LOAD( "l.1a", 0x3000, 0x1000, 0xab421a83 )
ROM_END
ROM_START( zzyzzyx2 )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "a.2f", 0x0000, 0x1000, 0xa9102e34 )
ROM_LOAD( "b.3f", 0x1000, 0x1000, 0x4277beab )
ROM_LOAD( "c.4f", 0x2000, 0x1000, 0x72ac99e1 )
ROM_LOAD( "d.6f", 0x3000, 0x1000, 0x7c7eec2b )
ROM_LOAD( "e.7f", 0xc000, 0x1000, 0xcffc4a68 )
ROM_LOAD( "f.7e", 0xd000, 0x1000, 0x12f24c68 )
ROM_LOAD( "g.6e", 0xe000, 0x1000, 0x408f2326 )
ROM_LOAD( "h.4e", 0xf000, 0x1000, 0xf8bbabe0 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "i.5a", 0x0000, 0x1000, 0xc7742460 )
ROM_LOAD( "j.6a", 0x1000, 0x1000, 0x72166ccd )
ROM_REGION( 0x4000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "n.1c", 0x0000, 0x1000, 0x4f64538d )
ROM_LOAD( "m.1d", 0x1000, 0x1000, 0x217b1402 )
ROM_LOAD( "k.1b", 0x2000, 0x1000, 0xb8b2b8cc )
ROM_LOAD( "l.1a", 0x3000, 0x1000, 0xab421a83 )
ROM_END
ROM_START( brix )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "a", 0x0000, 0x1000, 0x050e0d70 )
ROM_LOAD( "b", 0x1000, 0x1000, 0x668118ae )
ROM_LOAD( "c", 0x2000, 0x1000, 0xff5ed6cf )
ROM_LOAD( "d", 0x3000, 0x1000, 0xc3ae45a9 )
ROM_LOAD( "e", 0xc000, 0x1000, 0xdef99fa9 )
ROM_LOAD( "f", 0xd000, 0x1000, 0xdde717ed )
ROM_LOAD( "g", 0xe000, 0x1000, 0xadca02d8 )
ROM_LOAD( "h", 0xf000, 0x1000, 0xbc3b878c )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "i.5a", 0x0000, 0x1000, 0xc7742460 )
ROM_LOAD( "j.6a", 0x1000, 0x1000, 0x72166ccd )
ROM_REGION( 0x4000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "n", 0x0000, 0x1000, 0x8064910e )
ROM_LOAD( "m.1d", 0x1000, 0x1000, 0x217b1402 )
ROM_LOAD( "k", 0x2000, 0x1000, 0xc7d7e2a0 )
ROM_LOAD( "l.1a", 0x3000, 0x1000, 0xab421a83 )
ROM_END
ROM_START( freeze )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "freeze.f2", 0x0000, 0x1000, 0x0a431665 )
ROM_LOAD( "freeze.f3", 0x1000, 0x1000, 0x1189b8ad )
ROM_LOAD( "freeze.f4", 0x2000, 0x1000, 0x10c4a5ea )
ROM_LOAD( "freeze.f5", 0x3000, 0x1000, 0x16024c53 )
ROM_LOAD( "freeze.f7", 0xc000, 0x1000, 0xea0b0765 )
ROM_LOAD( "freeze.e7", 0xd000, 0x1000, 0x1155c00b )
ROM_LOAD( "freeze.e5", 0xe000, 0x1000, 0x95c18d75 )
ROM_LOAD( "freeze.e4", 0xf000, 0x1000, 0x7e8f5afc )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "freeze.a1", 0x0000, 0x1000, 0x7771f5b9 )
ROM_REGION( 0x4000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "freeze.5a", 0x0000, 0x1000, 0x6c8a98a0 )
ROM_LOAD( "freeze.3a", 0x1000, 0x1000, 0x6d2125e4 )
ROM_LOAD( "freeze.1a", 0x2000, 0x1000, 0x3a7f2fa9 )
ROM_LOAD( "freeze.2a", 0x3000, 0x1000, 0xdd70ddd6 )
ROM_END
ROM_START( sucasino )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "1", 0x0000, 0x1000, 0xe116e979 )
ROM_LOAD( "2", 0x1000, 0x1000, 0x2a2635f5 )
ROM_LOAD( "3", 0x2000, 0x1000, 0x69864d90 )
ROM_LOAD( "4", 0x3000, 0x1000, 0x174c9373 )
ROM_LOAD( "5", 0xc000, 0x1000, 0x115bcb1e )
ROM_LOAD( "6", 0xd000, 0x1000, 0x434caa17 )
ROM_LOAD( "7", 0xe000, 0x1000, 0x67c68b82 )
ROM_LOAD( "8", 0xf000, 0x1000, 0xf5b63006 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the audio CPU */
ROM_LOAD( "9", 0x0000, 0x1000, 0x67cf8aec )
ROM_REGION( 0x4000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "11", 0x0000, 0x1000, 0xf92c4c5b )
/* 1000-1fff empty */
ROM_LOAD( "10", 0x2000, 0x1000, 0x3b0783ce )
/* 3000-3fff empty */
ROM_END
static void treahunt_decode(void)
{
int A;
unsigned char *rom = memory_region(REGION_CPU1);
int diff = memory_region_length(REGION_CPU1) / 2;
int data;
memory_set_opcode_base(0,rom+diff);
/* Thanks to Mike Balfour for helping out with the decryption */
for (A = 0; A < 0x4000; A++)
{
data = rom[A];
if (A & 0x1000)
{
/* unencrypted = D0 D2 D5 D1 D3 D6 D4 D7 */
rom[A+diff] =
((data & 0x01) << 7) |
((data & 0x02) << 3) |
((data & 0x04) << 4) |
(data & 0x28) |
((data & 0x10) >> 3) |
((data & 0x40) >> 4) |
((data & 0x80) >> 7);
if ((A & 0x04) == 0)
/* unencrypted = !D0 D2 D5 D1 D3 D6 D4 !D7 */
rom[A+diff] ^= 0x81;
}
else
{
/* unencrypted = !D7 D2 D5 D1 D3 D6 D4 !D0 */
rom[A+diff] =
(~data & 0x81) |
((data & 0x02) << 3) |
((data & 0x04) << 4) |
(data & 0x28) |
((data & 0x10) >> 3) |
((data & 0x40) >> 4);
}
}
}
static void init_jack(void)
{
timer_rate = 128;
}
static void init_treahunt(void)
{
timer_rate = 128;
treahunt_decode();
}
static void init_zzyzzyxx(void)
{
timer_rate = 16;
}
GAME( 1982, jack, 0, jack, jack, jack, ROT90, "Cinematronics", "Jack the Giantkiller (set 1)" )
GAME( 1982, jack2, jack, jack, jack, jack, ROT90, "Cinematronics", "Jack the Giantkiller (set 2)" )
GAME( 1982, jack3, jack, jack, jack, jack, ROT90, "Cinematronics", "Jack the Giantkiller (set 3)" )
GAME( 1982, treahunt, jack, jack, jack, treahunt, ROT90, "Hara Industries", "Treasure Hunt (Japan?)" )
GAME( 1982, zzyzzyxx, 0, jack, zzyzzyxx, zzyzzyxx, ROT90, "Cinematronics + Advanced Microcomputer Systems", "Zzyzzyxx (set 1)" )
GAME( 1982, zzyzzyx2, zzyzzyxx, jack, zzyzzyxx, zzyzzyxx, ROT90, "Cinematronics + Advanced Microcomputer Systems", "Zzyzzyxx (set 2)" )
GAME( 1982, brix, zzyzzyxx, jack, zzyzzyxx, zzyzzyxx, ROT90, "Cinematronics + Advanced Microcomputer Systems", "Brix" )
GAME( ????, freeze, 0, jack, freeze, jack, ROT90, "Cinematronics", "Freeze" )
GAME( 1982, sucasino, 0, jack, jack, jack, ROT90, "Data Amusement", "Super Casino" )